![]() ![]() In the example below, the group outlined in blue is solid as indicated in the Entity Info box Solid Group (1 in model). In the Window menu, ticking the Entity Info command and then selecting a group will bring up the Entity Info box and details of that group. For the boards I used wood, charcoal black, and matte black. Sketchup provides a tool for showing if a group is solid or not. I simply drew the rectangles, pushed them up to give them depth, and moved them into place. The boards This is probably the simplest sub-step. Now, with the tape tool (hotkey 't'), I measured out the distance in between each leg to make sure that the bed was even. 12:18 26 days ago Arcs and Circles in SketchUp SketchUp naturally breaks arcs and circles into a series of segments in order to make surfaces for your models. After extruding the circle around the curve I created another cylinder with the exact same diameter and with the move tool (hotkey 'm') I positioned it inside the leg. Make SketchUp for Schools work for you by customizing your modeling template, toolbar, app language and more. Although there are solidtools in pro, they really refer to entities that are watertight ie completely closed skins that can be made to behave like a solid when merging or subtracting their outer bounds. The other pair of legs uses identical techniques with one additional twist. Sketchup is a surface modeler, all geometry is made out of edges and planes, so all geometry in sketchup is hollow. Next I copied and pasted it with CTRL C and CTRL V. This keeps everything from grouping together. And to make things easier for the rest of the build I selected the entire structure, (use the space key) and pressed 'g' for group. Be patient with the follow me tool, it is rather finicky and easy to get annoyed by. With the follow me tool in hand I left clicked, and held, the top of the cylinder and dragged it along the arc. Unfortunately there is no hotkey for the follow me tool (as of Sketchup 13) so I had to click 'tools' at the top of the screen and selected follow me from there. Then I drew an arc that connect in tangent to the circle. ![]() Once I had created the circle I pulled it up a bit. The first thing I did was hit 'c' for the circle tool. The 'legs' This sub-step requires the push/pull, circle, arc, and follow me tool. Ultimately, I want to create a streamlined bed. This is a relatively long and complicated step that use lots of different tools. ![]()
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